Xenonauts 2 setting
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This can considerably make it more difficult to estimate an alien's amount of HP left, in order to make a risky move, such as moving a Shotgun holder in to finish it off. It is also worth noting that on Insane difficulty, damage dealt by Xenonauts on aliens will not be displayed.In addition, the amount of damage that Alien Missions deal to a funding bloc varies between difficulties. On Veteran and Insane the player can lose only up to 4 funding blocs. On Easy and Normal the player can lose up to 5 funding blocs. The amount of funding nation blocs the player can afford to lose before the game ends varies. However, Xenonauts is a game which is far too complex to analyze using classic search techniques. Alpha-Beta Search and Monte-Carlo Tree Search are examples of these search techniques. All maintenance costs are also reduced on easy and normal. This is done by using traditional search techniques to search through the set of all possible actions (and consequences) an agent can make. In addition, the players air planes stats are altered depending on the difficulty level. The aliens statistics vary on each difficulty level. UFO health remains the same on all other difficulties. So a Light Scout would have 262hp instead of 350. On Easy UFOs have only 0.75 of their base health. While on easy the multiplier is set to 0.8, on Normal and Veteran the value is set to 0.9.
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The rate at which the Alien Invasions Ticker advances increases as the difficulty level rises.
![xenonauts 2 setting xenonauts 2 setting](https://i.redd.it/p7xubmv2jjy21.png)
This option can be enabled on all difficutlies. Instead the game will be saved automatically. This optional setting disallows the player from manually saving their game. On higher difficulty levels, aliens will get stronger and better, plasma fire will be more lethal, UFOs are faster and more powerful, UFOs appear much faster, the Alien Invasion will progress faster, among other changes.